12/21/2023 0 Comments Farming simulator 22 new features![]() ![]() ![]() New sound system for mechanical parts (engine, cylinder, etc.). The jacks operate in stages, one by one, and not all together as was the case. There will be no axle lock or tipping in 2/4 wheel drive. There will be the possibility of putting the gears in Auto or Mechanical gearbox. Poplars will not be planted like vines or olive trees. It will be necessary to weed them, treat them, and prune them with new adapted tools. The vines and the olives can be placed with the Build Mode tool. Strawberries are grown in greenhouses, just like tomatoes and salads. Wind effect, very light, more realistic, which balances the cultures.Īlways 2 stages of fertilization, but you can drive more slowly and apply a double dose of slurry to make only one pass.Ĭultivators and stubble cultivators will be differentiated. Revised soil textures + addition of stubble. Sounds have been added for animation purposes, for example the slamming of crates when lowering a dumpster.Ī generic cabin cracking noise is added when driving over very rough terrain. The soundproofing of the cabins is taken into account depending on whether you are in an old tractor (Fiat 1300 DT for example) or in a recent tractor. You will hear a difference between front and back, left and right. Sounds of collisions between a tractor and a car could happen in FS 24 (that's the dream of Kris, the Sound Designer). There will be new sounds for tools like mowers. Giants Synthetis Tools audio software will not be available on the DRM, but maybe one day. The engine load will be much more audible. There will be a forester in the production chains who will make it possible to create wooden planks.Įngine sounds and exhaust sounds are separate. On the other hand, it will be possible to deliver a factory from another farm and we will be automatically remunerated (for example this allows a player to invest in the construction of a pastry shop in the hope that other players will deliver their goods to him, as an additional selling point of sorts) Recipe system, for making cakes for example (inputs / outputs).ĭifferent greenhouse crops (strawberries, tomatoes, salads)Įveryone will need their own factory to dispose of transformed elements We could see the mill and the flour production interface.Īt the production plant, you can choose between sales, storage, or direct distribution to the next chain link. New mission system with more types of contracts (Possibility to take multiple missions).Ĭharacter creation: more choice, a completely revised tool. Precision Farming will provide the control section (spot treatment). The “GEO” (weather data) will be integrated into the map. Mappers will be able to hide objects in winter (such as garden furniture, a barbecue, etc.) The seasons mode calendar seems “heavily inspired” by the Realismus Modding mod. There will be un season pass for consoles and PC The editor will not have a mod conversion function from FS 19 to FS 22, as was the case with FS 17 to FS 19. Giants Editor 9 will not be released until the game is released. There will be no “UNDO” function in the terraforming to cancel a terrain deformation. In multi, on PC, the game will download the missing mods, if they are on the modhub. The size of the maps remains the same compared to FS 19. No improvement in the management of piles in bunker silos. When it rains, there will be no mud or drops on the windshields. There will be no particle effect on the wheels. Tobii Eye continues to be supported, but not VR. No major changes to the physics of the game. Mods will be able to use production chains. Realistic beacons on new generation consoles, not on old ones. PS4 / PS5 difference: same gameplay, only the aesthetics change. Too difficult to calculate the strapping of the wheels.ĤK compatibility on Next Gen Consoles and PC. Workers even work when you group certain fields.ĭEDI Server / Dedi App: No bidirectional flow planned, only an outgoing flow to the dedi app. There have been improvements on workers but the topic is still under development. Non-player characters will have collisions to move away as you approach. The Build Mode allows you to manage the terrain and the placement of buildings, enclosures, and certain crops. The terraforming mode will be improved and becomes the build mode. Server synchronizations in multiplayer mode would be super fast. Some particle effects change from 2D to 3D (see ejection behind harvester) The display distances (clip distance) are revised upwards. The Giants Engine 9 supports texture streaming, occlusion culling, and Parallax Occlusion Mapping. These are most of all the new features in the game.
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