12/17/2023 0 Comments Darkest dungeon musketeerCourageous: The hero takes charge, not only powering through their own stress through sheer will, but encouraging others to do so as well, reducing stress for everyone.Powerful: The Unstoppable Rage kind, where the hero has had enough and goes on a rampage, tearing through enemies with increased power and rallying the team into striking harder as well.(However they will lose their virtue should their stress hit 200 again.) Unfortunately, unlike an Affliction, the Virtuous state does not last after the end of the quest. Heroic Second Wind: A hero with 100 Stress may become Virtuous instead of Afflicted, and rather than snapping under the horrors of the current dungeon will power on through with renewed fervor and a huge stat boost, among other conditions depending on the virtue involved.Most heroes will willingly offer to give their lives for Come Unto Your Maker. Heroic Sacrifice: In order for the rest of the party to retreat from an area with a Darkest difficulty, one brave soul will stay behind and fend off the invading monsters, resulting in their offscreen death.Everyone Is Bi: In the second game, any combination of characters can become Amorous with one another.Slumped shoulders, wild eyes, and a stumbling gait this one is no more good to us. Empty Shell: Described by the Ancestor to be the result of those who you dismiss. The trope is also downplayed in that it's possible to come back from it, but it won't be happening mid-mission without an exorbitant amount of luck and dedicated stress-healing note removing an Affliction in a dungeon requires bringing one's Stress back down to 0, and stress healing in general is rare and weak enough (and stress infliction is common enough) that a Jester is practically required to reliably reduce a hero's stress during a dungeon crawl generally speaking, removing an Affliction requires a visit to the Brothel, Gambling Hall, or Abbey after the quest is done. Adventurers will gain stress as they embark on the mission or from enemy attacks, and if failing a resolve check, they will cross the horizon with varying degrees of insanity. Despair Event Horizon: An Enforced Trope.Death Seeker: Masochistic, Hopeless, and some Fearful heroes will sometimes beg for the enemy to kill them, and a good number of the characters display this trope in their personalities.Dark and Troubled Past: All of the characters, either in their backstory comics or when chatting, will show that none of them had entirely happy lives before arriving at the Hamlet, with some having nothing left to live for.For instance the Hellion's Bleed Out may ignore some bleed resistance. Several heroes can give a "combo" token which marks and enemy, and other skills have extra properties when targeting a combo-able enemy. In the second game, combination attacks between heroes have been considerably reworked.It mostly involves dealing extra damage to the marked foe. In the first game, marking for death an enemy leaves them vulnerable to specific attacks from heroes such as the Arbalest or the Bounty Hunter. Especially notable in the case of the Grave Robber and Musketeer, whose barks verge on Hemo Erotic.
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